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Maybe you blew the invasion and got blade barraged right after you landed on the other side. Yeah you might have wiped a team with your Hammer of Sol but now the whole enemy team has full supers at the start of round 2 and you have to deal with that. With multiple rounds an invasion was balanced with the consequences of super regeneration and ammo reserves. There were so many invasions that they were diluted in power. Invasions were not catastrophic game-breaking stress-inducing 30 second gjallarhorn genocides. The tangled shore map was fun and felt very Halo-y with the cannons to the sides and the acid pit that claimed the lives and dignity of many 15-mote carriers. The two sides felt fairly equal and the spawn was protected. The Dreaming City map was amazing with the portals and the elevated center. If you had modified the mode so heavy only dropped via the center cases (perhaps more frequently) and never from enemies it would have been great. Later on machine guns became a problem but were nerfed and then never recovered). This allowed abuse of a few heavy weapons (Sleeper, Queenbreaker, and to a lesser extent One Thousand Voices. What was the primary problem for this mode of Gambit? Heavy drops. With every new iteration of Gambit making the mode so much worse for every little "improvement" I now firmly believe that the best version of Gambit we had was the full three-round Gambit in the first few months of Forsaken.